My path to design wasn’t linear.
I started out with a bachelor’s in Political Science, trained to analyze, debate, and see systems from every angle.
I found out eventually that I enjoyed sketching interfaces more.
Now, as a Master’s student in Human–Computer Interaction and User Experience at Drexel, I’ve capitalized on that analytical mindset and turned it into design practice; crafting intuitive, engaging, and human-centered products.
To me, a forever goal is to build products that work as beautifully as they look because great design isn’t just decoration.
It’s storytelling, strategy, and empathy all coming together for seamless experience.
Day to day, I work in Figma. Flows, wireframes, prototypes.
I’ve conducted user research and usability tests, translating insights into actionable design decisions and iterative improvements.
With time, I’ve explored some code: HTML, CSS, JS.
I also took a class in Applied Artificial Intelligence during my first year at Drexel. It was challenging, but it taught me a lot.
I explore 3D modeling in Blender. To be honest, I have learnt a lot so far, all round and I think my toolkit keeps expanding.
Outside the design bubble you’ll probably find me deep in a video game (EAFC is my go-to) or spending time with my family and friends (I cherish those moments).
I also like seeing new places and experiencing different cultures.
My Design Approach
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User Research
I start by understanding the problem space, gathering insights through user research and doing competitive analysis.
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Ideation and Exploration
I brainstorm, sketch and prototype ideas, ideating based on feedback and testing to refine the best solutions.
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Design and Execution
I craft clean, visually appealing and functional designs that do not compromise the user experience.
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Testing and Iteration
I continually test and refine my designs making sure they are intuitive, accessible and impactful