My path to design wasn’t linear.

I started with a bachelor’s degree in Political Science, where I was trained to analyze, debate, and see problems from multiple perspectives.

Long before I designed interfaces, I was learning how to understand people, policies, and structures.

Over time, I realized I wanted to pair that analytical mindset with creativity, and that led me to design.

Now I’m in the final year of my Master’s in Human-Computer Interaction and User Experience at Drexel University, where I’ve transformed that foundation into hands-on product work.

I design intuitive, thoughtful experiences grounded in research, systems thinking, and real user needs.

My academic interests are at the intersection of AI and design. I’m fascinated by how intelligent systems can support human decision-making without overwhelming it.

I don’t see AI as magic. I see it as a design responsibility. When we begin automating experiences, we have to work harder on clarity and trust.

During my co-op in the healthcare industry, I’ve had the opportunity to design for real-world complexity. I collaborate on mobile and web products, refine user flows, contribute to design system decisions, and work closely with researchers, product managers, and engineers to bring ideas from concept to production.

In regulated environments, design isn’t just about aesthetics. It’s about safety, scale, and impact.

I’ve independently conducted user research and usability testing, translating insights into clear, actionable design decisions.

To me, a forever goal is to build products that work as beautifully as they look because great design isn’t just decoration. It’s clarity, alignment, and empathy applied precisely.

I’m especially interested in designing AI-powered experiences responsibly, where automation supports people, not replaces them.

Day to day, you’ll find me in Figma building flows, wireframes, prototypes, and scalable systems.

I’ve also explored front-end development with HTML, CSS, and JavaScript, which sharpened how I think about feasibility and implementation.

In my Applied Artificial Intelligence course, I stepped outside my comfort zone and built machine learning models from scratch. It was challenging, but it permanently changed how I think about designing intelligent features with restraint and intention.

I’ve experimented with 3D modeling in Blender, built side projects, and continuously expanded my toolkit, not to collect skills, but because I’m curious about how things work.

Across everything I do, my focus is consistent: make complexity feel intuitive, build products that work as beautifully as they look, and align user needs with business realities without losing empathy in the process.

Outside of design, you’ll probably find me deep in a video game (EAFC or Madden), traveling, or spending time with family and friends.

I value competition, culture, and connection. All of those influence how I design. Good products, like good games and good communities, are built around people.

I’m still early in my career, but I’m intentional about where I’m going: designing thoughtful, responsible products that scale.

My Design Approach

  • User Research

    I start by understanding the problem space, gathering insights through user research and doing competitive analysis.

  • Ideation and Exploration

    I brainstorm, sketch and prototype ideas, ideating based on feedback and testing to refine the best solutions.

  • Design and Execution

    I craft clean, visually appealing and functional designs that do not compromise the user experience.

  • Testing and Iteration

    I continually test and refine my designs making sure they are intuitive, accessible and impactful

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